Dieting and Health; Part 1
A bimbo can choose to eat chocolate and steak, with soft drinks to wash it down, or can eat vegetables and drink soy milk and water. Diet pills have been removed, but there are "medicine pills". I've yet to see how these will be implemented.
Each day, a Bimbo will become hungry or thirsty by a certain percentage, and a Bimbo that has just been fed and watered will have both stats at 0%. Since Bimbos have a goal weight, and with weight loss pills removed, it will be interesting to see how far girls will go to keep their Bimbo at that perfect 127lb.
My Bimbo is currently six days old. I fed her, once, on the first day to see how it works, and since then she has been given only water, or soy milk when out of stock. At the time I started this, her hunger was at 0% and her weight was127.204lb. Yes, that's right, the game measures weight to one thousandth of an lb. As of today, my Bimbo's hunger is at 66% and her weight is... 127.204lb. She has not lost one lb of weight after six days without food. This could mean one of two things. Perhaps weight loss cannot be acheived in game via starvation, in order to discourage girls from learning that disordered eating is an acceptable technique for weight loss. Alternatively, it could simply be that with diet pills removed, the game creators haven't yet worked out a solution for a suitable replacement and are suspending wieght changes. Perhaps, in my wildest dreams, I could imagine that the game creaors have taken note from FA and HAES, and have created Bimbos that, being created close to their own body's preferred size, cannot easily lose or gain weight. Perhaps the game is trying to teach girls that they should be able to go this long without food. That, really, is the problem. The hunger percentages are arbitray; I have no idea what they mean. Does my Bimbo die when hunger reaches 100%, or is a Bimbop that is less than 100% hungry just, well, not really hungry? There are no in-game prompts warnign me, for example, that my Bimbo has gone without food too long. Perhaps it would be better for hunger to be shown in gradients of "peckish, a little hungry, hungry, very hungry..." and so on? Or, perhaps, the percentage numbers could change colour from green to red as hunger increases.
Gyms exist in-game, and a Bimbo can, upon purchasing a gym membership, take regular exercise this way. Gym memberships are, sadly, expensive and this early in-game I cannot afford one. Pets also exist, and it is possible that taking the pet for a walk, exercising it and playing with it could count towards exercise. I hope so, since this would lend the message that keeping healthy by getting exercise is fun as well as effective. More on that once I can afford either a gym card or a cat.
I have heard that Bimbos can die if starved too long, so I presume they can become ill as well. I intend to feed my Bimbo shortly, as I have no desire to cut the game short by killing off my Bimbo. Instead, I will now start massively overfeeding her to see whether the affects of this are any different.
More coming soon.